Of course, if we hover over any of these icons, we're going to find out what the names of those are. Now basically, we need to take the output. So this is how you can gain access to all the different nodes inside of Fusion. So if we just drag this and drop it into the viewer, we can also right-click, go to Add Tool, and then we can go to Composite and Merge. So how do we actually combine these together? Well, I know that you're going to be using a lot, is the Merge node. So, if I hit one on the DiffuseDirect, we'll just switch the viewers. So you can hit one and two to switch these. And, you can also see the dots that are on the nodes displaying what viewer they are in. And you can see what we're viewing in the actual viewers and the node that is corresponding with that in this bottom part. And once this loads on viewer two, we will have the Indirect pass. So now we have, on viewer one, DiffuseDirect. Once that is changed, I will hit F2, and I will say DiffuseIndirect. So let's do Diffuse indirect, which is going to be layer 10. So we're going to hit Ctrl+C, Ctrl+V to basically copy and paste another node.
#Octane render c4d compositing tag how to
What I'm going to do is, I'm going to show you guys how to build this out very quickly. So, both of our viewers are now.have a gamma of 2.2, viewing a file input that has a gamma of 1. We'll hit Edit, and we'll change it to this Monitor space, the sRGB. So, if we do it here for the second window, again, we enable the LUT, and we'll just use the Gamut View again.
#Octane render c4d compositing tag windows
And then we can actually use the LUT on both of these windows to check this out and view it. And we're going to say No Change to the source color space, but for the output, we are going to change it to Monitor space, sRGB, and of course add the gamma. So we're going to choose, the easiest one that I like to use is the Gamut View LUT. And, Fusion is inherently linear, so we're going to have to tell the Gamma to change. So what we can do is just click on the…So this is a lookup table. It looks kind of contrasted and the colors don't really match what should be here.
![octane render c4d compositing tag octane render c4d compositing tag](https://assets-global.website-files.com/61406347b8db463e379e2732/6176d683a72f88ee6db6a14c_How_to_Export_Multiple_Passes_in_Cinema_4D_-_adding_passes.gif)
And once that fully loads the image, we're going to be able to see it here. So if I drag it and drop it into this viewer, you can see that I get this little dot that shows up. And now, what we can do is drag it into either of these viewers.
![octane render c4d compositing tag octane render c4d compositing tag](https://mir-s3-cdn-cf.behance.net/project_modules/fs/e4238f133870703.61c8b22fada6b.png)
So I'm going to rename it to DiffuseDirect, hit OK or Enter. And then if I hit F2 on the keyboard, I can rename this. So that's how you can set up what your multi-layer EXR is going to be on your Loader. So I'm going to just fill this in, so red, green, blue. So Diffuse Direct is going to be Layer 11. So, what we can do here is just start to build everything out. And this is all of our…This is our multi-layer EXR window. But if you need to tell it specifically what to be, this is where you're going to find how to change that. By default, it's going to read it from, like the format of the EXR. Then we can go to Import, and we can see all the different settings here, what kind of file type it is, the depth, pixel, aspect, ratio, everything. So once we found that on our drive, we just drag that into the Node Graph window, and it creates a Loader node for us automatically. The easiest thing for me is to just, drag it in from a Finder window or the Explorer window. Immediately, we'll be greeted with this pop-up window where we can navigate to where it is on our drive. We can come up here to this top bar where we have all our nodes, and we can drag down a Loader. so there are two ways to get our footage into Fusion.
![octane render c4d compositing tag octane render c4d compositing tag](https://hdrmaps.com/wp-content/uploads/2020/06/cinema-4d-hdri-setup.jpg)
So let's go ahead and get started by coming up to our window and choosing a new composition. So this is an overview of all the nodes that we're going to be creating. So you can see, it's just a little bit more brighter, a little bit more inviting, and something that you'd see in an editorial. And here is our final result that we're going to be creating in Fusion 8. So this is what we left off with, with our final render in the last video. Where were going to be using Fusion 8 to composite our Render Pass that we had got from Octane in Cinema 4D. Hello again, and welcome back to this video.